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| Immersion in the current form of the document
occurs within the boundaries of a rectangular screen. Can we not
broaden the notion of immersion to expand beyond the boundaries
of a screen to the overall environment including architectonic space,
sense of enclosure, backdrops in physical space, environmental lightening
and audio systems, aroma effects. Building such a rich presentation
will advance expressive capabilities of the digital document |
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| Contemporary multimedia technology has undoubtedly
increased the screen based display space and provided users with
quick access to images and sound. While there is rich output coming
from system to user, input between user to system is keyboard and
mouse based and text based. What if, instead of text-based retrieval
and button pushing, the learner could interact through expressive
gestures? Couldn't interacting through gestures allow the learner
to access pictures through pictures, sound through sound. Couldn't
we explore 'multimedia' search engines? |
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| The world's music, art traditions have shown
us the rich forms of expression that result from the expression
of the hands, the value of hand skills and hand literacy. Yet our
modern digital tools have been designed to eliminate hand skills,
the engagement with the content through the hands. Of the hundreds
of hand gesture positions that are possible, interactions with digital
documents become reduced to point and click and button pushing.
Couldn't we employ gestures to provide kinaesthetic forms of interaction
with digital content? In addition, can we not explore the relation
between the forms of hand held interface in response to the dimensions
and spaces created by the hand and body? Could we not study and
incorporate the dimensions of texture and touch in the design of
hand held interfaces? |
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| Early efforts of computing focused on emulating
the properties of paper media, .e., creating digital screen design
based presentation models. While designers captured the gross aspects
of paper medium in digital media the subtler aspects of paper interaction
were ignored - i.e., how the paper document, one that could support
fluid, social learning interactions.
Therefore, can we not explore bridges between the traditional media
and computing display media?
Explorations of these questions lead us to a vision of the living
document experience that incorporates spatial dimensions and the
body in the act of communication. |
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