| Undoubtedly, multimedia-based cultural learning
tools have become commonplace in the museums and classrooms.
Therefore, what are some of the unique thrusts of the proposed
project, in terms of the multimedia design and learning content?
Through a decade of work by Ranjit Makkuni, while at PARC in
active learning, we have been re-questioning the basic form
of a computer-based tool, i.e. the hardware forms of television
screen, typewriter keyboard and mouse, and the software forms
of 'windows' and button-pushing. The computer media eliminates
physical
space and Man's physicality in the act of communication. Because
human transformation involves physical and symbolic movement,
Banaras's spatial context of the river, spire - lined skyline,
the steps to the river, demad re-'presentation' in the proposed
exhibit Hence the exhibit will incorporate both virtual access
and spatial design.
Our past exhibits on Thangka pinting and on the the Gita-Govinda
love poem have begun to explore "embodied virtuality". In the
Thangka exhibit, the display screens of Thangka imagery are
embedded in a representation of a temple wall, and hence, the
screens frmaed in the periphery of the wall provides a field
for the museum learner to enter into the Thangka painting space.
Similarly, mirroring the multiple levels of meaning and expression
of the Gita-Govinda poem. The Gita-Govinda exhibit re-'presents'
the learning spaces of the poem in three concentric rings. Much
like the experience of circumambulation of a traditional temple,
the learner moves from the outer narrative level of the poem,
to the middle interpretative level, and ultimately to the inner
reflective level of the poem.
The Thangka and Gita-Govinda exhibits illustrate intital design
attempts that correlate physical spaces with learning spaces.
We wish to extend the methodology developed in these to represent
Banaras's ghats, its didtinctive river-line and skyline. |