
The Crossing Project Kiosk/Installation By Jenny
Sullivan
For centuries, India's primeval city of Banaras
has been revered as a tirtha, or crossing place, for those seeking
physical, mythical and spiritual enlightenment. Now, digital
enlightenment has become part of the allure.
The Crossing Project, an exhaustive multimedia
exhibition introduced last year by Xerox PARC and Xerox Developing
Markets Operations in India at the National Gallery of Modern Art in
Mumbai, explores the many sacred dimensions of Banaras in a
collection of interactive "high-touch" displays that are arrestingly
nontraditional, while simultaneously rooted in the most ancient
forms of art and communication. Challenging the graphical user
interface that has served as the substrate of modern computing
systems for more than 30 years, the exhibition presents alternative
paradigms of information access and delivery, integrating human
gesture, aesthetics and cultural identity into the acts of
computer-based communicating and learning.
Jurors savored the intuitive functionality of
interfaces such as e-Rickshaw, which deconstructs "traditional"
gray-box hardware, reincarnating the computer as an indigenous
transportation vehicle. Users can access video footage of Banaras
(as filmed from the back of a rickshaw) by maneuvering the
handlebars, seat and bell of the bicycle—an approach juror Eddie
Sotto praised as "entertaining, intriguing and comfortable."
To activate the Mythology browser, users push a
giant lens across a flat mural depicting the sacred sites of
Banaras. Parking the lens at specific cartographic points unlocks
deeper layers of meaning. In essence, the mural becomes the
monumental equivalent of a display monitor, and the lens functions
as a mega-cursor.
In yet another installation, icons representing
the 14 emblems of Shiva migrate off the desktop to become sculptural
forms. Touching the objects to points on a tabletop display
activates an embedded retrieval system, yielding deeper insights
into the multiple personifications of the Hindu god.
Because its vernacular is culturally contextual,
The Crossing Project succeeds not only in rematerializing the
abstract world of computing, but also in engendering a developing
nation with a unique technological signature. Ornate, egg-shaped,
wireless devices delight the eye and conform ergonomically to the
concavity of users' hands, while simultaneously embodying archetypal
representations of the egg as a seed of knowledge. Artists'
renderings of the footprints of the guru—etched in precious metals,
embroidered on silk and painted on parchment—can be pressed to
summon multimedia highlights of the teachings of philosophers,
poets, observers and reformers who made pilgrimages to Banaras—from
Buddha to Mark Twain to Mahatma Gandhi. The pedate interface is
intuitive insofar as touching the feet of a sage is a traditional
sign of respect in Indian culture.
Project director Ranjit Makkuni notes that the
global proliferation of information technology thus far has rendered
a generic form of techno-literacy that ignores issues of cultural
identity and values. The Crossing hypothesizes—and, to a large
extent, proves—that ancient art forms and mobile, multimedia
interfaces need not be mutually exclusive. "For centuries,
craftpersons in all cultures have interpreted complex mythologies
and made them accessible to people," Makkuni observes. "It could be
said that they were the world's first user-interface designers."
Q+A with Ranjit Makkuni
Q: You helped develop the world's first GUI.
What was the impetus for re-examining it? A: The GUI was based on
the invention of the mouse, which allowed people to point and click
on representations on a display screen. While the GUI of 30 years
ago transformed the way in which people interact with computing
media, we missed a fundamental connection: the integration of the
hand and the eye in the act of interaction. The GUI form ultimately
disembodied the learner, in turn creating the static office. Hence,
The Crossing Project is re-questioning the GUI assumption for two
audiences. For the techno-man, we believe that richer forms of
interactions and creativity are needed, especially if people are
spending large amounts of time interacting with modern tools. For
the emerging developing world, we can't presumptuously dump "button
pushing" and notions of desktops into the paddy fields of India or
the forests of Latin America—places where "cut, copy and paste" may
not mean anything. These are cultures in which the hand is
considered an extremely intelligent tool; their crafts reveal an
extremely high degree of hand literacy.
Q: In what contexts might gesture-based
computing be used? A: We're suggesting a new genre of culturally
rooted computing that employs tactility in interface, as well as
displays. For example, The Crossing e-pots and e-eggs and
e-rickshaws suggest cultural forms that might apply to village
contexts in developing countries. The pop-up, transformable
interfaces (i.e., displays that don't use a display "screen") serve
as traditional physical portals.
There are many reasons why we should investigate
body-friendly, culture-friendly forms. In Chinese systems of
medicine and wellness, hand positions and pressure points are
integral to the evocation of healing and intelligence states, as in
tai chi or acupuncture. If modern society can learn to embrace
alternative but time-tested forms, then we can build a case for
tactile modes of intelligence behaviors.
Of course, the notions of computational-based
gestures will need to grow more sophisticated, enabling subtlety and
nuance in addition to basic commands. They might, for example, be
responsive to pressure and gesture. We need to figure out how to
manipulate digital technology using the same physical dexterity a
Chinese calligrapher uses to evoke gesture with the touch of a
brush.
Q: Obviously, the word "crossing" has
significance on several thematic levels. Could you elaborate? A:
"Crossing" is the Sanskrit term for pilgrimage, representing a
journey into the space of transformation and healing. In this case,
our goal was also to engineer a crossing from keyboard and mouse
forms of interaction to gesture-based, physical computing. Finally,
we're also facilitating a crossing insofar as we're shifting the
point of innovation from Hollywood to developing nations and tools
from Silicon Valley to India.
Client: Xerox PARC/DMO, Stamford, Conn.:
Carlos Pascual, president
Design: The Crossing Project, New Delhi,
India: Ranjit Makkuni, project director; Madhu Khanna, project
scholar; Mustafa Siddiqi and Muralidhar Swarangi, technology
designers; Kalpana Subramanian and Pallavi Arora, videographers;
Turan Rawat and Pallab Chakraborty, graphic designers; Jayachandran
and Venu, artists. For complete credits and acknowledgements, please
see www.crossingproject.net.
Hardware/Software: Custom embedded systems,
radio and robotics http://www.crossingproject.net/
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