PC in an earthen pot


RANJIT MAKKUNI, is a geek of rare kind. He is a multimedia expert, technology innovator, designer, artist and musician, all rolled into one. Using the abundant wealth of traditional arts and crafts that India offers, he has embarked on a mission to build “expressive” information delivery devices. Doing this, he says, will help bridge the digital chasm in India and also draw the attention of modern folks to the values of traditional arts, healing, creative expression and integration.

To fulfill his mission, Makkuni has set up Sacred World Foundation at Delhi, a not for profit multimedia, and educational research center that will develop digital learning tools for people to access the world’s rich resource of sacred knowledge. The Foundation has a team of researchers, scholars, designers, robotics experts and embedded systems professionals.

To spread knowledge, computers should be in forms and shapes that anybody can associate with. Why not a computer in the shape of an earthern pot?

Nano technologies, embedded electronics and other new technological breakthroughs can actually make this happen, he says. New forms of interfaces that use traditional crafts and objects need to be developed so that users are not intimidated with multiple buttons and gizmos that computing devices come with. So why not use a cycle rickshaw wheel to produce music? All that needs to be done is rotate the wheels. Wearable computing is another user-friendly application.

Makkuni is not just throwing ideas into thin air. He has an impressive track record to prove that his mission is achievable. He has worked for the prestigious Xerox PARC, Palo Alto research center and was part of the group which developed small talk-80 object oriented programming language and the world’s first graphic user interface. Till recently he was the director of Xerox PARC’s Crossing Media Labs in Delhi, where he put together a team of researchers, scientist, designers, artists and scholars to recreate forms that capture a civilization’s primal symbols animated through embedded technology.

Sacred World Foundation’s current focus and projects include creatingh new paradigms for modern computing, researching new tools of communication that integrate the sense of touch, textures, gestures and crafts to design modern technological interfaces and how best to preserve cultural resources using content developed from scholars and traditional craftsmen.

Makkuni says that large Indian IT companies should spent money on project that link technology and tradition, instead of getting overwhelmed with technology from the silicon valley.

One of his creations- an electronic sketchbook of Tibetan Thangka painting- illustrates his point. When users point and touch elements of the painting on the sketchbook, it plays back short video recordings of Tibetan life and cultural practices. Likewise, a series of touch based and wearable computing and interactive crafts enables people access the ancient and living culture of Varanasi.

Makkuni says that, in collaboration with cultural learning institutions like museums, universities and research institutions the Foundation plans to develop interactive learning exhibits. The present focus is on developing content based on pilgrimage circuits, Sacred Geography, ecology and traditions. One of the long-term goals is also to develop a digital museum of world culture and spirituality based on innovations and cultural resources.

-R. SUBRAMANYAM
Economic Times, December 19, 2002


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